A spot for Mobile Strike that I just did with my friend: director Patrick Boivin. See https://www.smarturl.it/PBoivin
I was in charge of all the VFX, onset supervison and 3D animation. I used some assets (3d models and textures) supplied by Mobile Strike's editor: Epic war. Then I tracked all the camera movement in Blender with some help from my friend Joseph Tran. First time I used Blender in production and certainly not the last, it was amazing, smooth and stable to track with Blender.
I did the rest with 3ds Max, V-Ray and PhoenixFD. Some explosion were done onset with real explosives and it was really cool to be there to see and hear that. It took us approx 2 weeks to track the cameras for the 18 shots since they were all blurry, full of moving stuff and pretty difficult motion. So not the kind of shots that can be track automatically. Then I spent another 2 weeks doing all the animation, smoke, fire and explosion simulations, etc.
MOBILE STRIKE playtime (directed by Patrick Boivin)
Mobile Strike Playtime VFX Breakdown by StrobFX
Mobile Strike Tank Rig and FiringTest v002